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	<title>Jordan Schelew &#187; Apps</title>
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	<link>http://jordan.schelew.com</link>
	<description>security, automation, design, software, hardware, whatever</description>
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		<title>Steam for Mac: still a UI disaster</title>
		<link>http://jordan.schelew.com/2011/12/21/steam-for-mac-still-a-ui-disaster/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=steam-for-mac-still-a-ui-disaster</link>
		<comments>http://jordan.schelew.com/2011/12/21/steam-for-mac-still-a-ui-disaster/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 15:30:22 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://jordan.schelew.com/?p=432</guid>
		<description><![CDATA[Back in my dark ages of computing, when I only had a PC and I pirated just about every game and application I used, Steam was launched, promising to revolutionize the gaming industry. It did not, at least not at the time. When all you wanted to do was use a CD-Key and no-CD Crack [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2011/12/steam.png"><img class="alignleft size-thumbnail wp-image-434" title="steam" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2011/12/steam-150x150.png" alt="" width="150" height="150" /></a>Back in my dark ages of computing, when I only had a PC and I pirated just about every game and application I used, Steam was launched, promising to revolutionize the gaming industry. It did not, at least not at the time. When all you wanted to do was use a CD-Key and no-CD Crack from mega-games or GameCopyWorld, a distribution platform forcing its users to actually pay for a game was ridiculous and threatening.</p>
<p>Despite this, even then, I knew there was something there. Why? Because just like iTunes, Steam allowed its users to accomplish all the goals of piracy (save the cost), without the piracy: download and play right there, with even less hassle than piracy! Cool&#8230; I&#8217;d be willing to pay for that. And in a few years time we were all doing it!</p>
<p>Fast forward eight years and Steam is the most prevalent game distribution platform around, at least most certainly for PC gaming. After the port to Mac, Steam was actually pretty decent, slowly releasing Mac titles and offering cross-platform purchase translations. I loved it! All those games I had for Windows were suddenly available for Mac without paying a penny more. But despite all this work to transition Steam for Mac, they still somehow don&#8217;t quite get what Mac users like about having a Mac; it&#8217;s in the details, always has been, always will be. So where does Steam for Mac still go wrong?</p>
<h3>Smooth Scrolling</h3>
<p>You&#8217;re unlikely to be using a trackpad or MagicMouse for your gaming, but these days I find myself browsing steam for new deals at least once every few months, often just purchasing games for others. But browsing in Steam is like taking a step back to my PC days back in 2004. I constantly lose track of my position because every time I scroll it behaves like the second hand of a clock; chunking its way up or down in jarring intervals.</p>
<p>It&#8217;s a frustrating phenomenon when all of your devices are designed for the natural smooth progression in scrolling that the Mac experience typically offers.</p>
<h3>Aqua Widgets</h3>
<p>Mac OS X Lion has been out for four months now and was available for developers to play around with for many months before that. Despite this, the red, orange and green buttons for window management are all still presented in Leopard/Snow Leopard style. Because of the shrinkage that was applied to those widgets in every single other app I use, this makes Steam feel completely out of place. Valve! Update those widgets already!</p>
<p><div id="attachment_442" class="wp-caption alignleft" style="width: 113px"><img class="size-full wp-image-442 " title="snow-leopard-window-widgets" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2011/12/snow-leopard-window-widgets.png" alt="" width="103" height="39" /><p class="wp-caption-text">Snow Leopard</p></div></p>
<p><div id="attachment_443" class="wp-caption alignleft" style="width: 113px"><img class="size-full wp-image-443 " title="lion-window-widgets" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2011/12/lion-window-widgets.png" alt="" width="103" height="39" /><p class="wp-caption-text">Lion</p></div></p>
<h3></h3>
<h3></h3>
<h3></h3>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3>Overall Layout</h3>
<p>Although dozens of critics have hated on the Steam general UI, I&#8217;m not a hater. I like it because I like different designs. But I&#8217;m also happy to admit when I see something better and<a href="http://blog.cocoia.com/2010/redesigning-steam-for-mac/"> this tweaked design by Cocoia is gorgeous</a>. It&#8217;s been around for a long time; too bad Valve hasn&#8217;t hired this guy.</p>
<p><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2011/12/steam.jpg"><img class="aligncenter size-medium wp-image-433" title="steam-nouveau" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2011/12/steam-300x187.jpg" alt="" width="300" height="187" /></a></p>
<h3>Gift Certificates</h3>
<p>This one isn&#8217;t a UI complaint, but one of missing functionality across all platforms. It&#8217;s way more fun to gift a particular game to someone, but sometimes your friends haven&#8217;t filled out their wishlist. Then what? How about offering gift certificates! I can&#8217;t think of a better store that desparately needs gift certificates than a completely online-distribution system. iTunes does it, Kobo does it, Amazon does it, Netflix does it, and just about every single digital distribution system in the world, except Steam.</p>
<h3>Still Gaming?</h3>
<p>I may not be gaming as much as I used to, and these UI annoyances aren&#8217;t enough to take all the blame for that, but they may make up a small portion of it. It would be nice to see Valve putting a bit more thought into the work they do to get the little things right. I have a lot of respect for app developers, but only when the quality of their applications are up to snuff.</p>
<p>When a developer has placed his or herself in the shoes of their users, you always notice these things because they make their app the way you would make it. I&#8217;m not talking about the coding per se, but the experience of using the app. Through a great, engaging experience, you can really appreciate the work they&#8217;ve put into their application. The next time you discover a new feature and it works in a brilliantly simple and elegant way, you notice. (E.g.: pull to refresh by Atebits found for the first time in the Tweetie Twitter client). When an update comes out, making things you do every day easier than ever, you notice (e.g.: Foursquare does this regularly. Facebook does not).</p>
<p>I want to be engaged by Steam, to keep me coming back to play more games, but it&#8217;s entirely up to the devs to put thought into the details to make that happen.</p>
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		<title>Why I stopped using Google+</title>
		<link>http://jordan.schelew.com/2011/08/18/why-i-stopped-using-google-plus/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=why-i-stopped-using-google-plus</link>
		<comments>http://jordan.schelew.com/2011/08/18/why-i-stopped-using-google-plus/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 14:17:50 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://jordan.schelew.com/?p=365</guid>
		<description><![CDATA[My feelings towards Google+ were best described by Alex Albrecht on an episode of Diggnation a few weeks back when he said &#8220;I&#8217;m hesitantly optimistic [about Google+].&#8221; In other words, I&#8217;m hesitant because Google Buzz didn&#8217;t do much for me along with a ton of other Google services that were overhyped and under-delivered. Wave, anyone? [...]]]></description>
			<content:encoded><![CDATA[<p>My feelings towards Google+ were best described by Alex Albrecht on an episode of <a href="http://revision3.com/diggnation">Diggnation</a> a few weeks back when he said &#8220;I&#8217;m hesitantly optimistic [about Google+].&#8221; In other words, I&#8217;m hesitant because Google Buzz didn&#8217;t do much for me along with a ton of other Google services that were overhyped and under-delivered. Wave, anyone? I&#8217;m optimistic because I&#8217;m always looking out for a new service that does one of two things: it either allows me to accomplish something in a way I&#8217;ve never been able to before or it combines functionality and simplifies tasks I&#8217;ve already been doing less efficiently. Software optimism is great to have and has paid off for me in the past with applications like OmniFocus and Foursquare &#8211; an example of each new type of service. But the hesitation is the real problem for Google and while my optimism grew stronger while using Google+, so too did my hesitation and, with time, the hesitation outgrew the optimism. This increase in hesitation occurred on four fronts; notifications, Huddle, a lack of an API and other integrations, and finally a lack of improvements.</p>
<h3>Short Introduction to the Google+ Launch</h3>
<p>For those who have not had a chance to try out Google+, its greatest functionality essentially boils down to a mixture of the public nature of Twitter and the real-time conversations of Facebook. There&#8217;s also a great underlying layer of privacy control in the form of a fun-to-use interface that you&#8217;ve probably heard about called circles. The reason why circles isn&#8217;t really much to talk about anymore is because once you&#8217;ve got your big chunk of initial contacts within circles, you rarely see that interface again. You kind-of forget about it.</p>
<p>If you already had a Google account (read a Gmail account), then you didn&#8217;t really need to do much to get signed up except agree to their terms of services and start throwing contacts in circles. The barrier to entry is so small that <a href="http://www.beanstalk-inc.com/blog/2011/07/google-plus-reaches-20-million-users-in-3-weeks/">millions of users signed up in the first month</a>. This bodes well for Google because what&#8217;s a social network without users? You can post all you want, but without your friends, family, persons of interest and acquaintances, you&#8217;re not following or talking to anybody that is important to you. Since Twitter and Facebook cover persons of interest and friends, family and acquaintances already, if these folks don&#8217;t make their way to Google+ (at least a large portion of them), then why would you? Thankfully large numbers of them came in droves to test out Google+ and that first couple of weeks was alight with activity.</p>
<h3>Notifications and the iPhone app</h3>
<p>After a while, though, the pitfalls begin to stand out. You forget to continue visiting the website and realize that your only form of notifications is their constantly annoying emails. So you turn them off. Then you <strong>really</strong> forget to visit the website. Thankfully Google did one more thing right &#8211; they released the Google Plus app for Android and iPhone. My notifications started coming through and that initial hump was overcome. But the app (at least the iPhone one) isn&#8217;t perfect. And just like with the web service, the shortcomings of the app start showing as well.</p>
<p>The first big problem is the way notifications work on the iPhone app. When someone sends you a message the notification shows up in the messages area, but after you&#8217;ve read it, the notification remains. To clear it, you have to not only read the message, but also visit the notifications pane and refresh all the notifications. This is a few steps too many and most certainly gets frustrating when you&#8217;re getting dozens of messages (if not more) each day.</p>
<h3>Huddle</h3>
<p>Huddle is Google&#8217;s response to SMS replacement messengers like BlackBerry Messenger, Kik, Whatsapp, and the myriad of equivalents. When I first got the iPhone app, I was all for Huddle, it was faster to load than all of the other messengers and had roughly the same features. I was hooked. But as with everything else related to Google+ I began to get discouraged from using it due to the unfortunate behaviour of the application. The first problem was the notifications issue I mentioned above. The second issue is that everywhere I went that had low signal (whether wifi or 3G), my messages would start refusing to send. The annoying part is that it tells me they sent, then later on they&#8217;ll show me there was actually an error. I get the option to resend, but the resend button doesn&#8217;t do that! It brings the text of the message back to the text input box and I have to click send again &#8211; why make it two steps when it could easily be one? It&#8217;s not even close to the expected behaviour compared to all other apps that do the same thing. Clearly Google didn&#8217;t actually do their homework and use any of the other applications.</p>
<p>The most serious problem with Huddle is in the entire concept of how Huddle works. Huddle is <strong>only available in the mobile iPhone or Android application</strong>. You cannot use Huddle from the web interface even though the web interface already has a messenger application included! Google Plus web edition has Google Talk integrated in the same way Gmail does. People love Google Talk. So why in the world would Google make Huddle completely separate?! The worst part about all of this is that Facebook absolutely destroyed them on this very point.</p>
<p>During the launch of Google+, Facebook developers were hard at work integrating Facebook messages with Facebook chat. Just a few weeks after the launch of Google+, out came the new Facebook messaging platform &#8211; an integration of everything to do with private messaging through Facebook. From the email-like messages to the in-browser Facebook chat to Facebook chat on mobile devices, everything remains tightly integrated and in one combined messaging system. While I have my own tiny little personal issues with the new Facebook Messaging, overall it is extremely well done and absolutely destroys Google+ and their horribly fragmented chat and messaging systems. It sets the example for what should have happened with Huddle and Google Talk &#8211; they should have been one combined service. Had they done that, they would have beat Facebook to the punch and provided all first-mover Google+ users a good solid reason to stay with Google+. No such luck.</p>
<h3>The non-existent API</h3>
<p>I know what you&#8217;re thinking. &#8220;Why does anyone excluding developers care about an API?&#8221; Because they do, they just don&#8217;t know it yet. The existence of an API allows just about anyone to hook in to Google+ and make apps that take advantage of it. If Google had created an Google+ API right off the bat, what kinds of features could we all be taking advantage of? The biggest ones I was craving in those first few weeks are:</p>
<ol>
<li>Notifications. Yep they came on the iPhone, but I also spend my time on my iPad and MacBook &#8211; no such luck there! I am a huge fan of the beautiful <a href="http://boxcar.io/">Boxcar</a> app for notifications on my iPad and MacBook, but I can&#8217;t use Boxcar for Google+ notifications because Google+ provides no way for them to hook in to do so. Damn, too bad there&#8217;s not an API for that.</li>
<li>Automatic status updating. I already enjoy updating Facebook and Twitter. I do not want to update three or more services &#8211; that&#8217;s pretty damn time consuming. Dozens of applications already allow updating Facebook via Twitter and vice versa, but despite there being a demand for it, they cannot update Google+ because there&#8217;s no API.</li>
</ol>
<p>I&#8217;m sure there are dozens of other great ways an API could benefit Google+. Too bad they weren&#8217;t on the ball here either.</p>
<p>How else should Google have integrated services? Does anyone remember their last &#8216;failed&#8217; social media attempt? Google Buzz integrated your Facebook, Twitter and other services into one simple stream. So why aren&#8217;t Google Plus and Google Buzz integrated in any way? This one truly baffles me. If Google Buzz were integrated with my timeline in G+, my friends that prefer to update their Facebook status wouldn&#8217;t be a problem! I would then see their status updates in my Google Plus timeline. Those who prefer Google+ could then easily stick with it without the requirement to fall back on their Facebook timeline. Survey says: not happening.</p>
<h3>Improvements Lacking</h3>
<p>Here we are roughly 1.5 months later. Google has updated its iPhone Huddle app once and I discovered none of my only annoyances fixed. You might be thinking, give them time! But yet in this 1.5 month period Facebook has made massive changes to their messaging system to blow Google+ away (including the addition of video chat). In today&#8217;s world of connected apps, one week is a long time, and so when roughly seven of them pass without any major improvements, I (and I&#8217;m sure many others) begin to lose interest and faith that Google has the ability to improve the platform in a decent timeframe.</p>
<p>Google has historically been known to be way too slow to make changes. From what I&#8217;ve read, they have a problem when it comes to snap judgements and instead choose to launch multi-month studies to make their decisions. When you&#8217;ve got time to do this, that&#8217;s a fantastic approach. When your competitors are iterating faster than you, it&#8217;s time to wise-up and change your decision making methods in order to keep pace. I have yet to see this from Google+ and my hesitation towards the service grows ever stronger.</p>
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		<title>My Steam for Mac Wish List</title>
		<link>http://jordan.schelew.com/2010/07/08/steam-for-mac-wish-list/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=steam-for-mac-wish-list</link>
		<comments>http://jordan.schelew.com/2010/07/08/steam-for-mac-wish-list/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 02:35:44 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://jordan.schelew.com/?p=249</guid>
		<description><![CDATA[A quick listing of problems I think should be fixed in Steam for Mac or features that should be added. Including gripes with smooth scrolling, memory usage and notification methods, I think there's a fair amount covered here!]]></description>
			<content:encoded><![CDATA[<p><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/07/steam.jpg"><img class="alignleft size-thumbnail wp-image-252" title="steam" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/07/steam-150x150.jpg" alt="" width="150" height="150" /></a>I&#8217;m extremely happy that Steam has come to the Mac. I&#8217;ve been playing Counterstrike Source along with a tiny bit of Portal and am anxiously awaiting the release of Left4Dead and Left4Dead 2 on the Mac so I can start playing with some friends who only have or seem to like those games.</p>
<p>Sure I have Windows 7 installed via Bootcamp with Steam all set up. It runs my games great, but there&#8217;s something to be said about being able to quickly just start playing and stop on a dime. Alt-tabbing to handle emails and chats, monitor servers, or to quickly look something up is also pretty handy. I have an iPad &#8211; I could do it there, but I still really like my hardware keyboard for doing things fast. I guess it&#8217;s a curse of spending the extra time figuring out keyboard shortcuts for everything.</p>
<p>So, now that I&#8217;ve been using Steam for Mac for a couple months now, here&#8217;s my wish list.</p>
<p><span id="more-249"></span></p>
<h3><strong>1. Smooth Scrolling</strong></h3>
<p>It seems to be a requirement of using a Mac these days, but not only would Steam for Mac fit in with the rest of my apps a bit nicer, smooth scrolling just feels more natural with a touch-based trackpad and mouse (Magic Mouse).</p>
<p>(No I don&#8217;t use my Magic Mouse while in game).</p>
<h3><strong>2. Better positioned aqua buttons</strong></h3>
<p>Note: This has been fixed in the beta version released today (July 30, 2010)!</p>
<p>For reasons unbeknownst to me, Valve decided to place the aqua buttons with a huge left margin &#8211; different from the UI of all other windows in OS X. It&#8217;s weird and seems out of place, although it is admittedly not a show stopper.</p>
<h3><strong>3. Tabbed chats</strong></h3>
<p>Note: Apparently this was added in the July 30 update (or recently anyhow).</p>
<p>I don&#8217;t consider the chat system an elaborate IM application, but tabbed chatting is really handy and helps keep window clutter to a minimum. I think this would be especially useful while not in a game, but still chatting with someone who is &#8211; perhaps about potentially joining them in an epic battle in L4D. I say while not in game specifically because you typically want to cut down on window clutter while not in a game.</p>
<p>Once the game becomes full screen, the window clutter in-behind is largely irrelevant &#8211; the game takes over your entire field of vision and flattens your layered windows into nothingness while you&#8217;re sucked into the depth of the game environment instead. Since the Valve Community system already brings those windowed chats to the world of the game, tabbed chats would serve the same purpose as before but in a different place, they would de-clutter your Steam Community overlay.</p>
<h3><strong>4. Better (lower) memory usage</strong></h3>
<p>Way back before I got my first Mac, I used to have no trouble leaving Steam running in the system tray because it only took up 20-30MB of memory &#8211; at most. On my Mac, it seems to always be eating 150MB+. Now, I&#8217;m quite used to my Mac apps using more memory (on average) than my Windows apps did for two reasons. One, apps just use more memory now that more is available and the software is more complex, and two I think the architecture for memory management on OS X requires it. That said, most IM programs like Skype and Adium can easily manage 60-80MB. Since Steam is basically a browser (store) mixed with an IM client and Finder (for the games list), prior to launching any games, I don&#8217;t see why it needs to take up 150-250MB consistently.</p>
<p>This becomes a usability problem. I want to know when my friends are playing games, so the notifications that arise from having Steam running constantly would be very useful to me, but I simply cannot leave it running when its memory footprint is so large &#8211; I need that memory for my more important apps, including Safari (which eats too much memory itself), Espresso, Mail, Calendar, Tweetie, iPhoto, Pixelmator, Adium, Skype, you name it&#8230; my productivity apps trump gaming apps any day.</p>
<p>For the record, I don&#8217;t care if the games themselves take up every last morsel of RAM &#8211; that&#8217;s what I expect of them. It&#8217;s purely Steam I&#8217;m referring to here.</p>
<h3><strong>5. Growl notifications</strong></h3>
<p>It baffles me why any Mac application would come up with its own proprietary notification system for OS X. Growl has plenty of features, customizable themes and is open source! If Valve wants to make Steam fit in with OS X, then Growl would be one of the key methods of accomplishing this task. If they need a feature that is missing, help out the project and submit a patch! The guys that work on it are easy to get along with and I&#8217;m sure they would be happy to work with the Valve devs.</p>
<p>I&#8217;m sure more ideas will come up. If you have a suggestion, let me know in the comments.</p>
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		<title>Comic Zeal for iPad: Detailed Review</title>
		<link>http://jordan.schelew.com/2010/05/05/comic-zeal-for-ipad-detailed-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=comic-zeal-for-ipad-detailed-review</link>
		<comments>http://jordan.schelew.com/2010/05/05/comic-zeal-for-ipad-detailed-review/#comments</comments>
		<pubDate>Wed, 05 May 2010 19:31:46 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://jordan.schelew.com/?p=143</guid>
		<description><![CDATA[From the first time I saw the Marvel app for iPad reviewed, I knew that reading comic books had never looked better or more intuitive on an electronic device. Reading on the iPhone screen is similar, but certainly too small. Reading on my laptop seemed to work well, but it was definitely uncomfortable trying to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/comiczeal-ipad-icon.png"><img class="alignleft size-full wp-image-218" style="border: none;" title="ComicZeal for iPad Icon" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/comiczeal-ipad-icon.png" alt="" width="200" height="200" /></a>From the first time I saw the Marvel app for iPad reviewed, I knew that reading comic books had never looked better or more intuitive on an electronic device. Reading on the iPhone screen is similar, but certainly too small. Reading on my laptop seemed to work well, but it was definitely uncomfortable trying to hold my laptop open like a book. Enter: the iPad.</p>
<p>The large and vibrant screen showcases the colours of the comic books beautifully, making it the perfect medium for this purpose. Reading with the Marvel app is simple and elegant &#8211; I love it. But it does have its drawbacks. I have a number of comic books in CBR and CBZ formats on my computer, from old classics to independent fan-created graphic novels, all of which could surely benefit from such a fantastic reading environment. I couldn&#8217;t do it with the Marvel or IDW (similar) applications because they are limited to purchases in their own in-app stores. So I went on the hunt. I found a free app called CloudReader and began using that, and while its reading experience is well done, the file/comic book navigation and cataloging is terrible. It&#8217;s a simple list with no covers, no title parsing, and no folders &#8211; not very useful if you have a number of comic books you wish to read and keep on the device. And thus, my search continued.</p>
<p>I looked for reviews and eventually came upon a <a href="http://gizmodo.com/5511926/best-ipad-comic-reader-comic-zeal-vs-comic-reader-mobi">Gizmodo review</a> comparing <a href="http://www.bitolithic.com/comiczeal/">Comic Zeal</a> for iPad ($7.99) and Comic Reader Mobi ($15). Not only is Comic Reader Mobi more money than I&#8217;m willing to spend on a comic book reader, but their entire website is done in Flash. How clueless can you get?</p>
<p>I visited the <a href="http://www.bitolithic.com/comiczeal/">Comic Zeal website</a> and found a beautifully designed site that showcased their iPhone version of the app wonderfully. This must be it, I thought, who could make such a nicely designed site and iPhone app and fall short on the iPad version, probably the best physical device made for their market? And so I went to the <a href="http://itunes.apple.com/ca/app/comic-zeal-comic-reader-4/id363990983?mt=8">iTunes app store</a> and paid for and downloaded the latest release at the time &#8211; version 4.0.5.</p>
<p><em>Note: the review is now updated to reflect some great new changes in v4.0.13</em></p>
<p><span id="more-143"></span></p>
<h2>Setup</h2>
<p>Comic Zeal provides two options for transferring your comic books to your iPad. The first uses the built in file transfer within iTunes and is by far the best method of sending over your comic books. I highly recommend using it for all your comic book transfers. I also tried out the wireless Comic Zeal sync app and found it to be useful in very specific situations, but overall I was unimpressed. It uses a seemingly intuitive and simple drag-and-drop mechanism for converting and sending comic books to your iPad, but appearances are deceiving.</p>
<p><div id="attachment_201" class="wp-caption alignleft" style="width: 226px"><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealSync.png"><img class="size-medium wp-image-201" title="ComicZealSync Interface" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealSync-216x300.png" alt="" width="216" height="300" /></a><p class="wp-caption-text">User Interface for Comic Zeal Sync</p></div></p>
<p>My first reaction was to drop my comic books where it clearly states &#8220;Drop files here&#8221;. I then set the Series and Issue names and target device and I&#8217;m all set. The problem is that processing begins as soon as I drop the comics in the app, meaning I need to set the series and issue names first. The UI indicates no order (with numbers or arrows) for how to do things and if there were an implied order, then it would be telling me to drop the images first, <em>then</em> set the series and issues names because I naturally process the app from top to bottom.</p>
<p>My only remaining complaint with the main window is that the target device dropdown does not remain consistent across restarts of the application. This caused me to accidentally convert some comic books to the &#8220;All devices&#8221; resolution of 1024 pixels which is not suitable for the iPad since most of the speech bubbles become difficult to read. I&#8217;m not sure why this &#8220;All devices&#8221; format is even there considering it is even smaller than the target resolution for iPhone which is 1546 pixels (with iPad at 2048 pixels).</p>
<p><div id="attachment_202" class="wp-caption alignleft" style="width: 310px"><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/SyncDocs.png"><img class="size-medium wp-image-202 " title="SyncDocs" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/SyncDocs-300x97.png" alt="" width="300" height="97" /></a><p class="wp-caption-text">Synchronization Agent: SyncDocs</p></div></p>
<p>The sync feature uses what I assume to be a third party plugin entitled SyncDocs. I would like it to be well hidden. I think the user should click the Sync button and an indicator should appear that it is waiting to begin syncing with iPad/iPhone. Instead, it launches a separate window with a list of all the files that you have converted and an array of buttons that are surely confusing to most users. Why not hide this window and manage it all through visual indicators in the main window&#8217;s interface? It also binds itself to a common port (8080) by default. This conflicts with XBMC or Boxee, which could be running on your Mac or on another computer on your network. This means Comic Zeal Sync might fail to work if you&#8217;ve got one of those media centre apps running on your computer (or a proxy app using 8080, which is also common). It also means that when your iPad or iPhone scans your network for devices, it finds XBMC and Boxee servers, which might be confusing to some users. These last few points are not problems, per se, but they made the sync app seem a little rough around the edges.</p>
<p>But, enough about syncing and set-up. Let&#8217;s get to the app itself!</p>
<h2>First Impression</h2>
<p><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/IMG_0003.jpg"><img class="alignleft size-medium wp-image-148" title="ComicZealPlain" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/IMG_0003-225x300.jpg" alt="Comic Zeal Plain Background" width="225" height="300" /></a>The first time the application is opened you&#8217;re presented with this plain textured background with nothing on it. It&#8217;s empty, with not even a gloss or brand applied to it. Right off the bat, my thought was, &#8220;well what exactly do I do?&#8221; I expected to find an iBooks style interface with my comic book collection on shelves or in boxes (like real-life comic filing boxes as the iPhone app video walk through on their website shows). Instead I&#8217;m given nothing. I&#8217;m disappointed that this application doesn&#8217;t present something fun, like a closet with shelves full of comic book boxes with sharpie-marked comic book titles and the comics themselves popping out from within. I am certainly hoping for something more engaging for two reasons. First, I consider $7.99 a slightly high price for this application and because of my perception of the price I expect a high quality user interface. Just about every application I&#8217;ve paid for was purchased due to their impressive UIs. Second, and this is something I will mention again later, the iPhone app and their website are really nicely designed &#8211; I wanted to be just as impressed with the iPad version of ComicZeal. Considering these are the first few releases for iPad, I&#8217;m willing to forgive the lack of such an engaging user interface, although I am still hoping a redesign will be provided eventually.</p>
<p>Still in search of my comic books, I immediately looked to the bottom to see if there was a tab bar that I could navigate the app with, as nearly all iPhone/iPad apps have, but there was no such option. To the bottom right I found controls for viewing comics, including buttons for taking a picture, rotation lock, some sort of eject option (WTF?) and back and forward page buttons.</p>
<p><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealNavigation.jpg"><img class="alignnone size-medium wp-image-151" title="ComicZealNavigation" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealNavigation-300x95.jpg" alt="Comic Zeal Navigation" width="300" height="95" /></a></p>
<p>There are a few problems with this:</p>
<ol>
<li>If I don&#8217;t have a comic book open, the buttons are useless, so why are those options even there? They simply serve to confuse me at this point.</li>
<li>Why do I need a rotation lock button when the iPad has a hardware option for this?</li>
<li>What the hell am I going to be ejecting from my iPad with that eject button?</li>
<li>Why do I need page turning buttons if the iPad has gestures for this? These buttons are not quite as unnecessary as the others since many people have expressed their preference for buttons over gestures for such things &#8211; I just don&#8217;t happen to agree with that sentiment.</li>
</ol>
<p>On a more positive note, having the screen capture button could be useful. Many are unaware of the ability to take a screen capture by pressing the home and power buttons simultaneously and others may have simply forgot about the inherent OS level functionality. Although I rarely feel the need to store a picture of anything from a comic book, I&#8217;m sure more invested readers do at some point or another.</p>
<p>The progress bar is also very handy. Although Comic Zeal&#8217;s plain slider control implementation isn&#8217;t as pretty as Marvel&#8217;s thumbnail bar, the thumbnails in Marvel&#8217;s app are not differentiable anyway. In other words, I bet nobody can tell the difference from one page to another while using the Marvel app&#8217;s thumbnail bar, so in that regard it doesn&#8217;t provide any additional functionality over Comic Zeal&#8217;s slider. There are still a couple downsides to using a slider over thumbnails. First, thumbnails make it pretty clear what the control does. Comic Zeal&#8217;s slider could initially be perceived as a zoom or pan slider or some sort of volume control &#8211; perhaps for those who like to listen to music while reading their comic books. Second is something I discovered only after quite a bit of reading. When you&#8217;re looking for a particular page, you often know approximately where it is in the book in relative terms &#8211; &#8220;I think the page I&#8217;m looking for is about three pages from the end.&#8221; This provides a big bonus for thumbnails, as they allow direct page-by-page indication of where you are from the beginning and end.</p>
<p><div id="attachment_176" class="wp-caption alignnone" style="width: 399px"><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/MarvelThumbnailProgress.png"><img class="size-full wp-image-176" title="MarvelThumbnailProgress" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/MarvelThumbnailProgress.png" alt="Marvel for iPad Thumbnail Progress Bar" width="389" height="40" /></a><p class="wp-caption-text">Marvel for iPad Thumbnail Progress Bar</p></div></p>
<h2>Navigation</h2>
<p>Now that I&#8217;ve examined the middle and bottom of the screen, my gaze drifts upward to the only remaining UI elements that I can interact with, and I discover the tab bar on top. I read a review somewhere (that I can no longer find) that described the reasoning behind the top-positioning of the tab bar as being due to the bottom of the screen being hard to reach while reading. This reasoning makes no sense to me.</p>
<ol>
<li>If that&#8217;s true, then why are all the controls that are provided specifically to manage your reading on the bottom? (No, seriously&#8230; I&#8217;d like to know.)</li>
<li>This belief should not be considered more important than consistency. Nearly every other application available on the app store has tabs on the bottom and iPhone, iPod Touch and now iPad users are accustomed to it. Having tabs on the top is downright confusing. But I digress.</li>
</ol>
<p><div id="attachment_154" class="wp-caption alignleft" style="width: 235px"><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealBoxView.jpg"><img class="size-medium wp-image-154" title="ComicZealBoxView" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealBoxView-225x300.jpg" alt="Comic Zeal Box View" width="225" height="300" /></a><p class="wp-caption-text">Severely width-limited viewing area. Background is useless!</p></div></p>
<p>Having discovered the tab bar, finding my comics was then simple. I tap on Collection and up pops my comic books. Not in a full screen grid or list as I was expecting (the background is still plain and doing absolutely nothing for me). The comic books show up in one of those scrollable pop-up widgets that are found throughout iPad apps. Thus my area from which to view my comic book collection is limited to a vertical strip taking up less than half of the screen. I have nothing against these iPad UI widgets, but I feel like they have their place, and this particular use for it seems wrong. Why not take advantage of the entirely unused screen real-estate and show the collection there? One does not need to see an individual comic book and their collection simultaneously except when heading to the next comic book in a series. Thus, I suggest converting the collection pop-up into a series pop-up, showing only the series within the box that is currently being read. They could even have it show the top of your comic book box at about a 45º angle, with the next comic book in the series showing and the previous books flipped down &#8211; as if you were flipping through a box of comics. I believe this suggested implementation represents an excellent combination of user friendliness and powerful features.</p>
<p>The widget overlay is the first part of the collection navigation that really strikes me as being &#8216;off&#8217;. I want to clarify before continuing that I believe the comic book collection mechanisms in Comic Zeal to be a brilliant extension of a real-life comic book collection, with the use of boxes and sleeves. Despite this, the graphics used to represent these ideas are lacking, leading to a feeling of lower quality than I had anticipated. More detail on this topic in the following few paragraphs.</p>
<h2>Viewing My Collection</h2>
<p><div id="attachment_211" class="wp-caption alignleft" style="width: 171px"><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicBoxBlur.jpg"><img class="size-full wp-image-211" title="ComicBoxBlur" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicBoxBlur.jpg" alt="" width="161" height="100" /></a><p class="wp-caption-text">Blur around edges and off-putting shadows</p></div></p>
<p>I can sort my comics into their respective boxes and the covers are immediately grabbed from the first pages and shown right there as thumbnails. When I navigate within a box, the covers of all the comics show up within. It looks pretty slick apart from a collection of odd graphical issues. For some reason the comic books (and boxes as seen to the left) have a really ugly blocky-grey drop shadow. I suggest using a proper alpha channel smooth drop shadow, as long as its not the current Word 2000 style drop shadow &#8211; it&#8217;s ugly. The second graphical issue is that when using large icons, the boxes appear to be low quality with blur around the handles, and stripes that are not very sharp &#8211; these need to be cleaned up around the edges a bit.</p>
<p>There is also a very subtle problem with the background of the collection&#8217;s toolbar (and other similar widgets throughout the app). Take a close look and you will see the Apple provided black transparent background being covered by a custom black gradient background. It leaves a feeling of inconsistency with other applications for iPad and that there is something &#8216;off&#8217; (although it&#8217;s hard to tell without taking a close look). I think this might have just been overlooked when transferring from the iPhone version. I hope it can be removed as the buttons appearing directly on top of the Apple provided widget is considerably nicer looking</p>
<p><img class="size-medium wp-image-212 alignnone" title="DoubleBackground" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/DoubleBackground-300x56.jpg" alt="" width="300" height="56" /></p>
<p>In terms of view options, you can have small covers to the left with titles and &#8216;reading status&#8217; on the right and you can also have a grid view, with two, three or four covers per row. <del datetime="2010-05-07T01:23:27+00:00">The problem with this view is that I don&#8217;t see any indication of reading status or numbering. Because of this I can&#8217;t tell which comic is the next one in sequence while reading through a series. This is a bit annoying.</del> I was in fact wrong about this. Bitolithic uses a clever mechanism for showing which comics have already been read &#8211; a plastic sleeve! All comic books which have been read are placed within a sheath, just like we do with our print comic books. It&#8217;s a fantastic idea, however its implementation isn&#8217;t quite worthy of the praise. I didn&#8217;t notice this feature until it was pointed out to me on their website, at which point I looked closer on my iPad and found that the covers of those within plastic sheaths are slightly faded. I think this problem could be remedied by giving the plastic sleeve a more glossy look &#8211; it needs to be clear to the user that these comics appear different from those that have not yet been read, otherwise the feature is not useful.</p>
<p><div id="attachment_154" class="wp-caption alignleft" style="width: 160px"><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealBoxView.jpg"><img class="size-thumbnail wp-image-154" title="ComicZealBoxView" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealBoxView-150x150.jpg" alt="Comic Zeal Box View" width="150" height="150" /></a><p class="wp-caption-text">Box View</p></div></p>
<p><div id="attachment_155" class="wp-caption alignleft" style="width: 160px"><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealBoxViewSmall.jpg"><img class="size-thumbnail wp-image-155   " style="margin-left: 5px; margin-right: 5px;" title="ComicZealBoxViewSmall" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealBoxViewSmall-150x150.jpg" alt="Comic Zeal Box View Small" width="150" height="150" /></a><p class="wp-caption-text">Small Box View</p></div></p>
<p><div id="attachment_157" class="wp-caption alignleft" style="width: 160px"><a style="clear: right;" href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealCoverView.jpg"><img class="size-thumbnail wp-image-157       " style="margin-right: 25px;" title="ComicZealCoverView" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealCoverView-150x150.jpg" alt="Comic Zeal Cover View" width="150" height="150" /></a><p class="wp-caption-text">Cover View</p></div></p>
<p>Tap on any comic book and it loads immediately in behind, with seemingly no load time at all. Cool. <del datetime="2010-06-06T11:31:19+00:00">For some reason my collection is still hovering above the comic, which is a bit irritating, although I suppose could be useful if you accidentally tapped on the wrong one (I never did). I await the usual 3-5 seconds for the controls (bottom buttons and tab bar) to disappear so I can focus in on reading, just like it works in iBooks and while watching movies. It doesn&#8217;t happen. I wait a little longer, bupkis. I finally notice the little upward pointing arrow in the right hand upper corner of the screen and tap it. Controls disappear as I was expecting them to do automatically. Odd, but manageable. You can also tap anywhere in the middle of the screen for the controls to disappear, which feels a little more natural.</del> With version 4.0.13 tapping on a comic book in the collection now results in the comic book appearing full screen and the interface disappearing automatically. Perfect!!</p>
<h2>Reading</h2>
<p><div id="attachment_162" class="wp-caption alignleft" style="width: 235px"><a href="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealFullComic.jpg"><img class="size-medium wp-image-162" title="ComicZealFullComic" src="http://jordan.schelew.com/wordpress/wp-content/uploads/2010/05/ComicZealFullComic-225x300.jpg" alt="Comic Zeal Full Comic View" width="225" height="300" /></a><p class="wp-caption-text">Background on sides is distracting</p></div></p>
<p>Reading the comics themselves is generally pleasing with a few minor quirks. <del datetime="2010-06-07T01:38:35+00:00">First is that textured background I mentioned before. Since the aspect ratio of most comic books is slightly skinnier than the screen, there is space on both the left and right side of the screen where the comic book does not take up. In movies and the Marvel app, this is filled in with black; it&#8217;s easy on the eyes and provides a sort-of smooth transition into the black frame of the iPad. Comic Zeal sticks with its plain textured background, making it brighter on the eyes in dark rooms and simply put, not a very nice border for reading.</del></p>
<p><em>This has since been fixed! In version 4.0.8 the ability to change the background has been added and I was able to change it to black to make it easier on the eyes in dark rooms and for better consistency. Even better, the magic background feature auto-detects the background of the comic and sets it accordingly. It works </em><em><em>very</em></em><em> well resulting in me leaving that mode on at all times. Additionally, the zoom lock feature added in 4.0.13 means you rarely need to look at the background anyway!</em></p>
<p>My next quirk is in page-turning. I can slide my finger across and it slides smooth until the left side of the comic reaches the left side of the screen. At this point it suddenly stops and then appears to do a really fast slide off screen before revealing the following page. It&#8217;s slightly awkward looking and inconsistent with iBooks (real-feeling page turning) and other readers that slide the pages across. While I like iBooks page turn animation, I don&#8217;t think Comic Zeal could pull it off since you&#8217;re often zooming in and out and panning up and down &#8211; detecting a page turn would be rather difficult amidst all these other gestures. A smooth slide across could work, though it might feel less authentic. I think the smooth slide might be the better option as it would feel like it fits in better with other iPad applications, though I&#8217;m not entirely sold on it either. Perhaps I&#8217;ll have more to say on this after further time is spent reading in Comic Zeal.</p>
<p>Pinch zooming works flawlessly. Although I expected double tapping to zoom in to the frame, it instead revealed the tab bar and controls again, despite there being a button for this in the upper right corner. Why do we need two methods of bringing that up? In the preferences there is an option to enable double-tap zooming rather than bringing up the controls &#8211; I think this should be enabled by default. The odd thing about double tap zooming is that it appears to not zoom in to anything in particular. It would be nice if it could approximately detect a panel and zoom into that or, if tapping on a speech bubble, zoom the bubble alone (without zooming the rest of the page).</p>
<p><del datetime="2010-06-07T01:38:35+00:00">Tapping on the &#8220;Collection&#8221; button in the tab bar to see my comic collection again doesn&#8217;t seem to work the first time. I always have to tap it twice. When it does come up, it takes me back to the root of the navigation every time rather than showing me where I was. If I want to get to the next comic book in the series, I must bring up the tab bar, double tap the Collection button, find the series again, tap on it, then find where I was in the list (which is hard if you are in any type of covers view). Not very intuitive.<br />
</del><br />
<em>Both of these bugs have been fixed in 4.0.8. Double tap no longer required, and it automatically shows wherever I left off in the hierarchy of my comic book organization.</em></p>
<h2>Conclusions</h2>
<p>When it comes to comic book collection management, <a href="http://www.bitolithic.com">Bitolithic</a> has the right idea with a poor implementation. They know how people want to navigate their comics, but they haven&#8217;t yet made the best use of the iPad&#8217;s screen real-estate. People take pride in their comic book collections and since comic book covers are illustrious and normally more vibrant than regular book covers, showing them off should be a huge benefit of this application.</p>
<p>When it comes to reading, this app is the best of all I have tried hands-down. Although page turning isn&#8217;t quite as smooth feeling as others, the zoom lock feature, magic background and extremely fast load and page turn times make it near-perfect for reading.</p>
<p>The company has shown with its iPhone apps and very nicely designed websites that it knows how to design. It has shown from its iPhone and iPad apps that it knows how people want to read comics on their mobile devices. I&#8217;m now awaiting the trifecta that would combine those two huge benefits with a powerful and beautiful comic book collection management system. I&#8217;m looking forward to further updates to this application that set the standard for presentation of comic book collections on the iPad.</p>
<p>If you&#8217;re a comic book lover that has downloaded your comic books from a variety of sources (or plan to do so in the future) and you would love to put them on your iPad &#8211; as you should &#8211; then definitely download this application. If you don&#8217;t own any electronic comic books and would like to start getting into new series, perhaps the Marvel or IDW app is best for you, as you can set up subscriptions to automatically purchase and download new comic books.</p>
<h2>Pros:</h2>
<ul>
<li>Shows the makings of a really powerful interface for organizing comics</li>
<li>One of the few &#8216;reader&#8217; apps on the App store that actually focuses on Comics and not general purpose reading (like PDFs, etc.)</li>
<li>The developer(s) are very keen on updating the app &#8211; this is something that is very important to me</li>
<li>Opening a comic book is instantaneous</li>
<li>Zooming and panning is as responsive as doing so on pictures in the Photos app</li>
<li>Has its own Wifi Syncing application AND supports syncing wired through iTunes</li>
<li>Magic background colour feature is truly magic &#8211; I really really like it.</li>
<li>The newly added (v4.0.13) zoom lock feature feels natural and makes reading a fantastic experience</li>
<li>Saves your exact position in a comic book when existing the app so you can get right back to it upon launch</li>
</ul>
<h2>Cons:</h2>
<ul>
<li>Comic book collection is presented in a half-screen widget as opposed to using the entire screen to show it off. The background remains unused with a default plain background, which unfortunately is the same background used in the collection viewing widget.</li>
<li>Controls appear even when they&#8217;re not needed/useful. These same controls probably don&#8217;t need to exist at all, except perhaps the progress bar slider</li>
<li>The tab bar is on the top unlike almost every other application for the device and the device&#8217;s siblings</li>
<li>Some UI elements appear to be lower quality than I&#8217;d like to see. These include boxes, which have blurry edges and shadows which are clunky and don&#8217;t feel natural.</li>
<li><del datetime="2010-05-07T01:23:27+00:00">The majority of views for comic books in the collection make it impossible to see your progress in the series</del></li>
<li>The plastic sleeve effect used to indicate comics which have already been read is not noticeable enough to be useful</li>
<li><del datetime="2010-06-07T01:07:38+00:00">After selecting a comic to read, it appears in behind with the collection still remaining on top</del> Fixed in v4.0.13</li>
<li><del datetime="2010-05-17T01:37:35+00:00">The background should probably be black while viewing comics to blend in nicer with the black border on the iPad and for consistency with other applications. (Like while watching videos on the device)</del> Fixed in v4.0.8 with the option to select your background colour.</li>
<li><del datetime="2010-05-17T01:37:35+00:00">Clicking on Collections while viewing a comic book requires two taps and takes you back to the root of the collection rather than where you left off. This means you have to navigate the hierarchy again just to find where you were in a series.</del> Fixed in v4.0.8</li>
</ul>
<p>[Note: this article has been updated to include new findings with v4.0.13]</p>
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